Work Slows Down
Good evening! You guys are probably wondering where the fuck we are, but don't worry, we're alive it's just that our fully lives cannot permit to dedicate so much time to the mod's mapping work, so we decided to split the map working in a several slice, to permit us to finish the first piece of what will be the playable demo before december. Jaco our lead mapper is completing the back alley and the first player zone, the next step will be done by BlackAdder, the detail mapper that will attach decals, props and everything looking forward the original re3 screens. Now, sorry for my bad english it's just that i'm a bit tired, I go to bed now! Don't switch channel, stay connected! :)
Posted on 26 Jun 2009 by Last Escape Staff
New Update 12/06/2009
Hello People! Here we are again, writing another news to let you know we're rolling! We're actually working harder on the first Raccoon City levels, to make it very perfect, before we step forward to the next level: The RPD Station obviously! If I got to tell a percentage of progress, I would say we're about 62% of the work! Geometries are heavily completed and now our great Lead Mapper and Modeler Jaco is working on map props, like particular concrete building details, barricades on the streets and other little detail that makes the compilation hard without models. Every single detail is made with precision, so you will find a great job. We will add some pictures next, until Jaco will pass me something! Stay connected! 
Posted on 12 Jun 2009 by Last Escape Staff
Geometries are Heavy
Hey all, just another magic tuesday, we're always working on maps, but we've encountered a little problem because our geometries are too much complicated, so now we're studying how to import models from 3d studio max to hammer, models are lighter that geometries, so the much complicated parts of the geometries will be replaced with models. This will provides more knowledge on modeling for hammer and source engine, and we'll can implement new props and thing to make the game almost perfect! You will see another bunch of images soon! Stay tuned on this network 
Posted on 02 Jun 2009 by Last Escape Staff
Again on The Blade's Edge!
Here we go again! We're back! More rock n' roll than before, We've left working on the HL2 Modification, because it requires too much resources, we don't have them once a time and right now, and people wants to play as soon as they can! All our works on the maps didn't be a waste of time, indeed we're taking them and we're working hard to connect all pieces! Stay tuned people, Last Escape Team is back! 
Posted on 25 May 2009 by Last Escape Staff
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